Projects

Take a look at some of my beloved personal projects

esCUACKe

A survival horror videogame developed in 48h (by 4 devs) during a Global Game Jam. Find the collectables to ridiculize the monster (NPC) so you can escape!

C#
Unity
2024

Root's up

A videogame developed in 48h (by 5 devs) during a Global Game Jam. The whole map consists in 8 procedurally generated interconnected chunks of roots (mesh computed using marching cubes) that simulate an infinite looping world.

C#
Unity
2023

Blobs & Gulps

A videogame developed in 48h (by 3 devs) during a Global Game Jam. 2 autonomus factions, agents with variable moods that take different decisions. As the player, you can take control of any agent anytime in order to eradicate one of the factions.

C#
Unity
2022

Leak Point

A videogame developed in 48h (by 4 devs) during a Global Game Jam. Solve a puzzle based on the inverse projection matrix properties while jumping throught a cloud of ¿¿¿randomly??? positioned cubes.

C#
Unity
2021

Tap To JAmp

A "The Impossible Game" or "Geometry Dash" clone I fully developed long ago. Physics, collisions (Hyperplane separation theorem or SAT), particle system, "level editor" and camera movement coded from scratch.

C
raylib
Adobe Photoshop
Audacity
2016

Aethereal Gear

A 2D top-down hack&slash videogame coded and designed by me as the final project for my HNC. Multiple enemies and resources, a boss, a cool character with different attacks and a lot of fun.

C#
Unity
2015

MarcMDE's website

A very cool website about MarcMDE. My portfolio and presentation card. I tried to stick to plain HTML, CSS and JS for simplicity and as a way to remember how do web languages work. Hopefully getting rid of Bootstrap in a near future (no hate ).

HTML
CSS
JS
Bootstrap
2023